Necromancy

Necromancy is the magic of the soul and the Veil, allowing direct contact with the deceased, or manipulation of space and time by temporarily phasing to the higher ascended spiritual planes.   Classified as Asterarcana, Necromancy draws its power from the magical fields of existence itself, including the higher planes of the Afterlife. Due to this, Necromancy can be cast anywhere, regardless of the user's location. Its power is woven through the very fabric of Vazdimet itself.

Utility

As the magic of the soul and the higher planes of The Afterlife, Necromancy allows for a wide variety of effects to its spells.   With the exception of Soul Shatter, Necromancy is not an offensive magic. Most consider it a magic of spiritual healing and personal connection, although its true nature depends upon the caster.  

Communication

The simplest Necromancy spells involve communication with the souls of those who passed beyond The Veil, calling them back to commune with the living. Soul Call is the most well-known example, although the class also contains more advanced and specialized options.  

Soul Magic

Necromantic Soul Magic involves a direct interaction with an individual's soul, either living or deceased. Soul Shatter remains the most feared example, as it destroys the soul and therefore the eternal existence of its target, but this classification is also required to assign Afterlife Intelligences or guide souls into their reconstruction clone.   This category of Necromany is also responsible for Soulbinding and Soul Oaths, with the effects spanning multiple planes.  

Plane Phasing

Necomancy not only allows for an interaction with the higher planes of Afterlife, but also the adjustment of the spiritual resonance of items, individuals, and even the caster themself. Hyperjump is the most notable and highest cost example of this ability, but not the only use. This also permits pulling the dead to the mortal plane or phasing through items.

Social Impact

Necromancy has completely revolutionized technology in Vazdimet, for those who willingly embrace it. The birth of Afterlife Intelligences requires deceased souls be bound within equipment and especially spacecraft systems, while reconstruction clones now mean death is no longer the end of life on the mortal planes, provided the deceased wishes to return.   Beliefs about the proper use of Necromancy serve to highlight fractures dividing the people of Vazdimet into multiple factions.  

Availability by Faction

Mordena and Sparnell Confederation

The Sparnell Confederation relies heavily upon Necromancy, from Hyperjump travel to Afterlife Intelligences. Their usage remains highly militarized, with a focus on its use in war tactics, most notably their highly trained Tactical Assault Groups of dead souls, led by fearsome necromancer leads know as TAGs.   True to the roots of their founder, Shane Lawrence, the Mordena echo this acceptance of Necromancy. Unlike the Confederation, their usage extends into every facet of life, with Afterlife Planners available even to civilians, and the use of simple communication spells between fleets or with Janikk herself. Navarch Jake Cartwright Lawrence regularly provides the Soul Call spell to the Mordena's clients for use in emergencies, via his Calling Card.  

Hydell Order

The Hydell Order has also been known to use Necromancy for travel through the Void, although only when the Orbital Fareway System is not considered a feasible option. They also dangle the possibility of joining the Ordained Ascended after death as an enticement for loyalty and a show of Faith.   The True Descendants' beliefs in the Final Ascension – and therefore their opposition to the more blatant uses of Necromancy by the Confederation and Mordena – have formed the foundation of their militant religious war against much of the universe.  

Space Defense Legion

By comparison, the Space Defense Legion neglects most uses of Necromancy, in line with their usual hesitance to rely on magic. Resurrection is rarely employed within the SDL, as most Legionnaires hold to the belief that death is not an ending but a new beginning. One which should remain undisturbed.   Necromancy's more healing capabilities, however, have proven difficult to replicate through other means. Those suffering from loss are encouraged to seek support from a grief walker, while necromantic surgeons remain rare but highly valued for their assistance with difficult medical issues.  

Freeholds and Vardan

The Freeholds and the Vardan maintain a much more varied view of the magic, with each planet and caravan choosing for themselves based upon beliefs and access.
Vazdimet Magic Icons- Necromancy.png
Necromancy by Incaseofgrace
Parent Technologies
Necromantic Communication Spells Necromantic Soul Magic Spells Necromantic Phasing Spells
Aura
Black
Magic Lessons
Magic Lessons by Astron

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Shane closed his eyes, filling his mind with the barely tapped potential of the planes beyond the the Veil. "Do you feel that?"   "Coooool!" Jake's excitement was unmistakable. "Let me do it!"   "When you're a bit older. Right now just watch me. Feel what I feel."   "It's like my mind is floating. But it's not water, it's power." Jake was bouncing, his youthful eagerness transmitting clearly through their apotheturgic link. "Just wait until I use it on Veris! He'll never call me a wimp again!"   "Always respect the power you hold with any Necromancy spell, no matter how small. Necromancy is a dangerous magic, and one of the most potent. It can be used to cause great harm, but it can also be used to help people." Shane frowned, opening his eyes to stare at his son, the young boy watching him curiously. "Promise me you'll never use it to hurt people."   "But you use it to hurt people." Jake's confusion was apparent.   "I'm not a good person."   Understatement of the year.   Shane looked away, accepting the criticism from his former friend, their soul now bound within the locket pressing against his chest. He had a lot to atone for. Including their murder.   Jake remained undeterred. "I want to be just like you when I grow up!"   Building a legacy, aren't you, Grim?   The necromancer's voice turned dark. He clearly had a lot to meditate on later. "Let's just finish Calling your mother."
 


Cover image: Planet Moon Solar by LoganArt

Comments

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Nov 30, 2021 11:29 by Dr Emily Vair-Turnbull

I love the excerpt you've chosen. Necromancy is a wholesome magic! <3

Emy x
Explore Etrea
Nov 30, 2021 14:43 by Morgan Biscup

It is!   And thank you. I wrote this ages ago for this article and then never wrote the article. So excited to finally let it see the light of day.

Lead Author of Vazdimet.
Necromancy is a Wholesome Science.
Dec 1, 2021 16:00

Necromancy is a wholesome magic :D   And I love some of these phrases: Afterlife Intelligence makes me think of super-computers run by ghosts and I love it!


Creator of Araea, Megacorpolis, and many others.
Dec 1, 2021 18:46 by Morgan Biscup

That would be MORTAC, the AI supercomputer. So excited you are enjoying these.

Lead Author of Vazdimet.
Necromancy is a Wholesome Science.
Dec 3, 2021 13:36 by TC

Ooh this expert is just really lovely, I love it!! Great article, I really love your take on necromancy :D

Creator of Arda Almayed
Dec 3, 2021 15:23 by Morgan Biscup

Thank you so much! Necromancy is a Wholesome Magic. ;)

Lead Author of Vazdimet.
Necromancy is a Wholesome Science.
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