Antimagic is an expensive brute force method of spell cancelation, feeding off the casting mage's Imperium to absorb all active Magic within its area of effect.
As the universe and its people changed, so too did their understanding and application of magic.
The magic of elemental manipulation, spells include those controlling fire, water, and air. Rumors claim of a forth class, ground magic, now lost to time.
Psychic Magic encompasses all the magics of the mind, particularly centered around emotions, memories, and communication. It has been split into two subcategories: Telepathy and Psychometry.
Illusion Magic is the school of magical image projection.
Nature Magic encompasses all magic allowing the manipulation of biological systems within living creatures. Spells harness the body's own systems, either accelerating or decelerating their effects, or slowly altering their genetics.
The backbone of a healer's expertise regardless of their specializations, Curative Magic focuses on physical cures for injury and diseases, as well as illness prevention.
The Soulbound are those bound to an object within the mortal plane. The duration of the binding, the soul's abilities while bound, and their choice in whether or not to remain in this condition all depend upon the type of binding spell cast.
To be Attuned is to possess the capabilities of casting magic.
Aptitude tests hold the power to determine an individual's entire future within the Confederation. Those with the ability to do so ensure the results work in their favor.
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