Hyperjumping phases a ship into the Afterlife, folding the mortal plane around it to emerge at its intended destination.
Necromancy is the magic of the soul and the Veil, allowing direct contact with the souls of others, or manipulation of space and time by temporarily phasing to the higher ascended spiritual planes.
The Soulbound are those bound to an object within the mortal plane. The duration of the binding, the soul's abilities while bound, and their choice in whether or not to remain in this condition all depend upon the type of binding spell cast.
Also sometimes called Spirit Call, the spell Soul Call allows a caster to communicate with the dead, or even bend The Afterlife to initiate long distance unsecured communication with another living necromancer.
The ultimate in escalation, the Soul Shatter spell destroys all hope of a life or Afterlife by erasing the soul of its target from existence.
A Soul Oath binds a person's soul in service to another individual or organization until set terms are met, most often in the form of a time duration. The Oath is typically taken in exchange for something significant, such as advanced magical training.
No maps were found