Void necromancer
Kydell grinned, baring his teeth. “That’s why you learn down here, first. Can’t borrow from the stars if you’re not out there with them, yes?” The boy furrowed his brows, thinking back to his lessons. “Unless you’re a necromancer?”
Hyperjump Spell
The importance of Void necromancers the Hyperjump spell, a difficult and costly spell allowing a single Void necromancer to lift a spacecraft and its contents into the higher planes of the Afterlife before folding the mortal plane around them to emerge at a new intended location anywhere else in the universe. The spell is impossible to cast solo unless one is Cosmically Attuned, allowing the caster to borrow magic from the stars themselves. To passengers, the transit appears almost instantaneous, although for the Veoid necromancer the spell typically requires at least an hour of mental preparation. A half hour transit for a large capital ship is considered the gold standard, and Void necromancers able to perform such a feat can set their own salary when seeking employment in the private sector.Military Employment
The largest concentrations of Void necromancers are found within the Sparnell Armed Forces and the Militant Order of Descendants. In fact, Void necromancers in the private sector often owe their education in the spell to time spent serving within the military. The Active Defense Legion, by contrast, does not employ Void necromancers at all, instead relying heavily on their shorter-range portal drives as a cheaper alternative.
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Theme by Damion Otter. Vazdimet and Magic Logos by Grace Gittel Lewis. Faction and Family Logos by tjtrewin. Subscriber boxes by Stormbril. Meet the Vazdimet team.
Please check our Fan Content Policy and Discussion Board Rules for details on interacting with the Vazdimet universe.
Cover image:
Planet Moon Solar
by
LoganArt
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