The passageways of most
Mordena capital ships are painted a stark white, with special lighting fitted to change the coloration of the bulkheads at will. These colors provide information to any guest and crewmember as to the current status of the ship or even that specific section of passageway.
Watch
The most common colorations reveal the current Watch, while the colors selected are meant to be soothing and reminiscent of home. Watch colors are the default bulkhead coloration, but will be superceded by any event or warning color.
- Light Blue - First Watch
- Light Green - Second Watch
- Light Orange - Third Watch
- Light Purple - Forth Watch
Call to Stations
Certain shipwide events require special behaviors and attentions from the crew. These are accompanied by passageway colors to alert all available personnel of any special duties required in support of the event. These colorations are projected on all passageways shipwide, and override the Watch colors.
Deep Purple - Denotes when the ship is engaged in battle, alerting crew to report to their battle stations for duty.
Deep Blue - Declares the ship is preparing to
Hyperjump, requiring crew members to verify all cargo and personal items are properly stowed, and all personnel stationary. This is also accompanied by a shipwide countdown to the estimated jump time.
Warnings
Warning colors are applied to specific passageways only, and override all other colors. They consist of yellows and reds in varying intensities.
Light Yellow - Passageway and its surroundings has not yet been checked for damage after a battle or other potentially damaging event, but there are no known alerts about the area so it's probably okay.
Deep Yellow - Passageway or something local to the passageway had been damaged and requires repairs, but the issue is low priority and not serious and therefore not a top priority.
Light Red - Passageway and surrounding are restricted to authorized personnel only.
Deep Red - Passageway or surrounding area has been severely damaged or contains a danger. Only those assigned to fix the problem should enter the area.
I never thought I'd say this, but the corridor lighting is my current Vazdimet obsession! XD
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