Deep Magic Volume 2 (p.188)
Helper's Hands
2-level Conjuration
Casting Time: 1 action
Range/Area: 60ft.
Components: Verbal, Somatic, Material
Materials: a thumb-sized stone sculpture of an open hand
Duration: Concentration, 1 minute
Attack/Save: DEX Save
Small, stone hands rise up from the ground beneath a Large or smaller creature you can see within range. The target must succeed on a Dexterity saving throw or be grappled by the hands.
As a bonus action on your turn, you can move the hands up to 20 feet along the ground. If the hands are grappling a creature, the grappled creature is dragged along and takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. If the hands aren’t grappling a creature and stop within 5 feet of a Large or smaller creature, that creature must succeed on a Dexterity saving throw or be grappled.
A creature grappled by the hands can use its action to make a Strength check against your spell save DC. On a success, it is no longer grappled.
Available for: Druid, Sorcerer, Warlock, Wizard