Deep Magic Volume 2 (p.168)
Doom of Night
6-level Conjuration
Casting Time: 1 action
Range/Area: 120ft.
Components: Verbal, Somatic, Material
Materials: a vial of shadow dust
Duration: Concentration, 10 minutes
Attack/Save: CON Save
Damage/Effect: Necrotic
You create a 30-foot-radius sphere of pulsing, luminous purple mist centered on a point you choose within range. This area is heavily obscured. When a creature enters the spell’s area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw, taking 5d12 necrotic damage on a failed save or half as much damage on a successful one. Creatures are affected even if they hold their breath or don’t need to breathe. After leaving the mist, the creature takes 5 points of necrotic damage per round until it succeeds on a Constitution saving throw or dies.
At higher levels: When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d12 for each slot level above 6th. The follow-on damage increases by 1 point for each slot level above 6th.
Available for: Wizard