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Volo's Guide to Monsters (5e)

War Priest CR: 9

Small to Medium humanoid, any alignment
Armor Class: 18 (Plate Armor)
Hit Points: 117 (18d8 + 36)
Speed: 30 ft

STR

16 +3

DEX

10 +0

CON

14 +2

INT

11 +0

WIS

17 +3

CHA

13 +1

Saving Throws: Constitution +6, Wisdom +7
Skills: Intimidation +5, Religion +4
Senses: Passive Perception 13
Languages: Common, & any one language
Challenge Rating: 9 ( 5000 XP)
Proficiency Bonus: +4
by Marta Nael

Spellcasting. The war priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):

  • Cantrips (at will) - Light, Mending, Sacred Flame, Spare the Dying
  • 1st-level (4 slots) - Divine Favor, Guiding Bolt, Healing Word*, Shield of Faith
  • 2nd-level (3 slots) - Lesser Restoration*, Magic Weapon, Prayer of Healing, Silence, Spiritual Weapon
  • 3rd-level (3 slots) - Beacon of Hope, Crusader's Mantle, Dispel Magic*, Revivify*, Spirit Guardians, Water Walk
  • 4th-level (3 slots) - Banishment*, Freedom of Movement, Guardian of Faith*, Stoneskin
  • 5th-level (1 slot) - Flame Strike*, Mass Cure Wounds, Hold Monster

  • Actions

    Multiattack. The war priest makes two Maul attacks.

    Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) radiant damage.

    Reactions

    Guided Strike (Recharges after a Short or Long Rest). The priest grants a +10 bonus to an attack roll made by itself or another creature within 30' of it. The priest can make this choice after the roll is made but before it hits or misses.

    Suggested Environments

    Any Climate; Any Terrain


    Created by

    Baron_Imperious2.

    Statblock Type

    Monster

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