Volo's Guide to Monsters (5e)
War Priest CR: 9
Small to Medium humanoid, any alignment
Armor Class: 18 (Plate Armor)
Hit Points: 117 (18d8 + 36)
Speed:
30 ft
Saving Throws: Constitution +6, Wisdom +7
Skills: Intimidation +5, Religion +4
Senses: Passive Perception 13
Languages: Common, & any one language
Challenge Rating: 9
( 5000 XP)
Proficiency Bonus: +4

by Marta Nael
Spellcasting. The war priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
Cantrips (at will) - Light, Mending, Sacred Flame, Spare the Dying
1st-level (4 slots) - Divine Favor, Guiding Bolt, Healing Word*, Shield of Faith
2nd-level (3 slots) - Lesser Restoration*, Magic Weapon, Prayer of Healing, Silence, Spiritual Weapon
3rd-level (3 slots) - Beacon of Hope, Crusader's Mantle, Dispel Magic*, Revivify*, Spirit Guardians, Water Walk
4th-level (3 slots) - Banishment*, Freedom of Movement, Guardian of Faith*, Stoneskin
5th-level (1 slot) - Flame Strike*, Mass Cure Wounds, Hold Monster
Actions
Multiattack. The war priest makes two Maul attacks.
Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) radiant damage.
Reactions
Guided Strike (Recharges after a Short or Long Rest). The priest grants a +10 bonus to an attack roll made by itself or another creature within 30' of it. The priest can make this choice after the roll is made but before it hits or misses.
Suggested Environments
Any Climate; Any Terrain