Homebrew
Warlock of the Undead CR: 6
Small to Medium humanoid, any alignment
Armor Class: 16 (Mage Armor)
Hit Points: 67 (15d8) 15d8
Speed:
30 ft
Saving Throws: Wisdom +4, Charisma +7
Skills: Arcana +6, History +6, Intimidation +7
Damage Resistances: Necrotic
Condition Immunities: Frightened
Senses: Passive Perception 11
Languages: Common, & any one language
Challenge Rating: 6
( 2300 XP)
Proficiency Bonus: +3
Spellcasting. The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
At will: Disguise Self, Mage Armor (self only), Mage Hand, Minor Illusion, Prestidigitation, Speak with Dead, Toll the Dead
1/day each: Bane, Blindness/Deafness, Phantasmal Force,
Undying Nature. The warlock doesn't need to eat, drink, or breath.
Actions
Multiattack. The warlock makes two Spear attacks.
Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5' or thrown 20'/60', one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) necrotic damage, or 7 (1d8 + 3) piercing damage plus 4 (1d8) necrotic damage if wielded with two hands.
Bonus Actions
Dreadful Form (3/Rest). The warlock manifests an aspect of its patron's power, transforming for 1 minute. Once per turn, it gains the following benefits while transformed:
The warlock gains 10 temporary hit points.
Once per turn, when the warlock hits a creature with an attack roll, it can force the creature to make a DC 15 Wisdom saving throw. If the creature fails, it is frightened of the warlock until the end of the warlock's next turn.
Suggested Environments
Any Climate, Any Terrain