Astral Healing - Any Allied Targets that the Astral Ram can see may cast the spell Healing Word for free, twice per initiative.
Radiant Ram - The Astral Ram makes a charging melee attack. On a successful hit, the target takes an amount of damage equal to 1d4 Radiant damage multiplied by every 10 feet the Ram moved during its turn.
Healing Word - The Astral Ram itself casts Healing Word at 2nd level, using your Spellcasting Modifier, once per initiative.
Interception - When an allied target within 45 feet is to be hit by a hostile target's attack, the Astral Ram can use its reaction to move into the allied target's space and take the damage in its stead. Once it has used its reaction, it will then move to an unoccupied space of your choosing adjacent to the allied target.