Small celestial, beast, unaligned
Armor Class: 8 + Your Intelligence Modifier + Proficiency Bonus
Hit Points: 2 + your Intelligence modifier + three times your Arcanist level
Speed:
30 Feet
Saving Throws: Dexterity, Constitution
Damage Resistances: Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses: Passive Perception of 12
Blindsense - can detect invisible targets through smell up to 30 feet away using its sensory pits and sense of smell.
Languages: Understands the languages you speak
Proficiency Bonus: Inherits the Summoner's Proficiency Bonus
Astral Gaze - As an Action, the Astral Serpent can attempt to charm up to 5 targets that it can see. The targets must make a Wisdom saving throw against your Spellcasting DC or be charmed for 1 minute. A charmed target can’t attack the charmer or choose to affect the charmer with harmful abilities or magical effects.
Actions
Blinding Venom - As a ranged attack, the Astral Serpent can spit its venom up to 30 feet away. On a successful hit, the target takes 3d4 Poison damage and is blinded until the start of the Astral Serpent's next turn. The blinding portion of this attack has no effect on targets that do not have eyes or cannot see otherwise.
Radiant Bite - As a melee attack, the Astral Serpent bites a target within 5 feet of it. On a successful hit, the target takes 2d4 Radiant damage.
The Astral Serpent is a representation of the astronomical sign for Apophis, symbolizing darkness. Its surface is translucent, appearing as a twilit night sky filled with stars.