Medium to Large beast ,
Armor Class: 12
Hit Points: 20 (3d10+4)
Speed:
50 ft.
, swim: 20 ft.
Skills: Stealth +4
Senses: Passive Perception +2
Keen Hearing and Smell. The hydrushound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Challenge Rating: 1/2
( 100 XP)
Proficiency Bonus: +2
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 ) piercing damage as well as +2 poison damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the hydrusound can't bite another target.
Tail Whip. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.