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Hydrushound CR: 1/2

Medium to Large beast ,
Armor Class: 12
Hit Points: 20 (3d10+4)
Speed: 50 ft. , swim: 20 ft.

STR

16 +3

DEX

14 +2

CON

14 +2

INT

7 -2

WIS

15 +2

CHA

5 -3

Skills: Stealth +4
Senses:

Passive Perception +2

Keen Hearing and Smell. The hydrushound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +2

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 ) piercing damage as well as +2 poison damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the hydrusound can't bite another target.

Tail Whip. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.


Created by

Beef_Yim.

Statblock Type

Monster

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