Homebrew
Cestus Gladiator CR: 5
Small to Medium humanoid, any alignment
Armor Class: 15 (Unarmored Defense)
Hit Points: 112 (15d8 + 45) 15d8+45
Speed:
30 ft
Saving Throws: Strength +7, Dexterity +5, Constitution +6, Wisdom +4
Skills: Athletics +10, Performance +5
Senses: Passive Perception 11
Languages: Common
Challenge Rating: 5
( 1800 XP)
Proficiency Bonus: +3
Brave. The gladiator has advantage on saving throws against being frightened.
Actions
Multiattack. The gladiator makes three melee attacks.
Cestus. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.
Bonus Actions
Pugilist Fury (4/day). Once per turn, when the gladiator hits a creature with a Cestus attack, it can cause an additional effect from the options below:
Discombobulate. The targeted creature must succeed on a DC 15 Constitution saving throw or be stunned until the end of the gladiator's next turn.
Duck & Weave. The gladiator rolls a d6 & adds the number rolled to its AC until the start of its next turn.
False Opening. The gladiator has advantage on its next attack roll against the targeted creature this turn. If that attack hits, it does an additional 3 (1d6) damage.
Suggested Environments
Any Climate; Any Terrain