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Monster Manual (5e), Monster Manual (5.5e)

Bandit Captain CR: 2

Small to Medium humanoid, any non-lawful alignment
Armor Class: 15 (Studded Leather Armor)
Hit Points: 52 (8d8 + 16) 8d8+16
Speed: 30 ft

STR

15 +2

DEX

16 +3

CON

14 +2

INT

14 +2

WIS

11 +0

CHA

14 +2

Saving Throws: Strength +4, Dexterity +6
Skills: Athletics +4, Deception +4
Senses: Passive Perception
Languages: Common, Thieves' Cant
Challenge Rating: 2 ( 450 XP)
Proficiency Bonus: +2

Actions

Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.

Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.

Reactions

Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.

Suggested Environments

Any Climate; Any Terrain


Created by

Baron_Imperious2.

Statblock Type

Monster

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