Hitorik
Grappler: The The Strong One has advantage on attack rolls against any creature grappled by it.
قوي Crush: The Strong One tightens its grip on a creature it has grappled. The creature must make a DC 13 Dex save. For each size smaller than The Strong One the creature is, the DC increases by +7. On a fail, the creature takes 73 (15d8 + 6) 15d8+6 damage.
Dashing Attack: The Strong One must be able to move up its full movement speed in a straight line towards the creature it is attacking in order to apply dashing attack. After moving its full speed towards a creature, The Strong One makes a لكمة Fist attack. On a hit, the attack deals maximum damage. The creature must then roll a DC 18 CON save. On a pass, nothing happens. On a fail, the creature is stunned until the end of its next turn. The Strong One is unable to move from its current position during its next turn.
Multiattack: The The Strong One makes four claw attacks.
Claw: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) 3d8+6 necrotic damage.
لكمة Fist: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 58 (8d12 + 6) 8d12+6 Necrotic damage.
Block: The Strong One uses its fist to block any incoming attacks. Until the start of its next turn, The Strong One's AC increases by 2.
Nimble Escape: The Strong One can take the Disengage or Dash action.
Reactive: The The Strong One can take one reaction on every turn in combat.
Weapon Break: As a reaction to a creature within 5ft of The Strong One rolling a nat 1 on an attack roll, The Strong One can attempt to break their opponents weapon. On a fail, the attacker is instead dissarmed.