Perception +4, Stealth +5
Magic Missile (3rd lvl)
The aetherwolf can breathe aether, and is immune to the effects of aether poisoning.
The aetherwolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
The aetherwolf has advantage on an attack roll against a creature if at least one of the aetherwolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 2d6 + 4 piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be grappled (escape DC 14).
The aetherwolf exhales a blast of dazzling radiation in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) radiant damage on a failed save, or half as much damage on a successful one.
The aetherwolf casts magic missile (at 3rd level).