Remove these ads. Join the Worldbuilders Guild

Tripod Firesprite (Taangon-Vaala) CR: 1/2

Small to Medium mutant, monstrosity, chaotic neutral
Armor Class: 13 + Dexterity Modifier
Hit Points: 16hp 2d8+4
Speed: 30 Feet , climb: 30 Feet

STR

12 +1

DEX

16 +3

CON

14 +2

INT

8 -1

WIS

6 -2

CHA

3 -4

Saving Throws: Dexterity, Constitution
Skills: Athletics, Acrobatics
Condition Immunities: Deafened, Charmed
Challenge Rating: 1/2

Death Burst: When the firesprite dies, it explodes in a burst of chemical fire. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 4 (1d6) fire damage on a failed save, or half as much damage on a successful one.   Ambush Leap: When the Firesprite first takes its turn in combat, it can leap an additional 15 feet towards its chosen target.   Manipulate Objects: The Firesprite is intelligent enough that it can close doors, open doors, or move objects to create temporary cover.

Actions

Firebeam: Makes an attack with 1d4 fire beams with a range of 60 feet in a direction it can see, dealing 1d4+1 fire damage for each beam that successfully hits. After the creature makes this attack, roll 1d6, with it recharging on a 4 to a 6 to be able to use it again.   Multi-Attack: The firesprite makes two claw attacks with its appendages, dealing 1d6+1 AP II Slashing damage for each successful attack.   Improvised Weapon: The firesprite grabs something in its environment and either throws it at its target or makes two attacks against the target, dealing 1d4+3 AP I Bludgeoning damage for each successful attack.

Bonus Actions

Retract: The firesprite balls up with its limbs wrapped around its body, protecting it from physical attacks. Temporarily raises Armor Grade to 3. While rolled up, it can move an additional 15 feet per turn until it unravels again. It cannot make attacks until it unravels again.   Unravel: The firesprite unravels so it can attack normally. Set the Armor Grade back to 0.   Grapple: The firesprite attempts to grapple a target. If additional firesprites are adjacent to the target, the grapple is done with advantage.

Reactions

Retract: The firesprite balls up with its limbs wrapped around its body, protecting it from physical attacks. Temporarily raises Armor Grade to 3. While rolled up, it can move an additional 15 feet per turn until it unravels again. It cannot make attacks until it unravels again.

Mutated from some small land-based arthropod, twisted by the Second Fallout of the Karithat-Aldawi, the Tripod Firesprite is an agile, if small, creature that travels in packs. They are primarily opportunistic omnivores, and will eat whatever their senses can pick up, much like how crabs will go after anything edible. Their chitinous exoskeleton is generally black, covered with tiny sensory hair-like structures that provide additional sensory inputs. They have twelve eyes atop their rounded 'core' and can orient themselves to look at whatever they are interested in. Their mouth and digestive tract are one and the same, with a three-pincered beak with which they use to eat. The Acid Burrower, otherwise known as the Esid-Daanav eats these arthropods.   Strangely, the Tripod Firesprite is capable of rudimentary pheromonal communication and visual movement communication with its pack-mates to direct or alert others to danger, and will also emit a staccato clicking noise from its beak to indicate it sees something that it perceives as a threat. It is also capable of manipulating objects with its grasping claws, to use as tools to break things that they can't otherwise eat. For a relatively large invertebrate, they are intelligent.

Created by

Vaskadar.

Statblock Type

Monster

Link/Embed