Homebrew
Stealth +8
Darkvision 60ft, Passive Perception 10ft
Shadow Step. The Shadow Lurker magically teleports up to 30 feet to an unoccupied space of dim light or darkness that it can see.
Terrifying Grasp The Shadow Lurker grasps a target and shows them visions of their worse fears. Target must make a DC 12 Wisdom Saving Throw. On a failed save, target takes (2d6+4) necrotic damage and is Frightened. On a success, take half.
Withering Touch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 3) necrotic damage.
Will typically reside in shadows and target vulnerable people. Will avoid open fighting.
Dream Creature. Shadow Lurkers are attracted to creatures who suffer from intense nightmares or are haunted by something in their past. The lurkers create personalized nightmares. During this time the Lurker can be seen floating above the sleeper, its mouth stretched across the face of its victim
Fear Factor. Shadow Lurkers feed off of fear and as such allow their host to briefly catch glimpses of its form. The Lurker is seen to be reaching towards its host with long finger-like tendrils of black shadow. If there is someone nearby who presents themselves with more fear, then the lurker will choose a new host.
Corner of Your Eye. Shifting in and out of the material plane, Shadow Lurkers can only be seen when not directly looking at it, They appear as a collection of black, shadow-like wisps collecting in a space. During the day, Lurkers cannot be seen by anyone other than the host
Darkness, Dim Areas