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Riekling CR: 1

Small monstrosity, neutral evil
Armor Class: 15 (hide armour, hide shield)
Hit Points: 33 (6d6 + 12) 6d6+12
Speed: 30 ft

STR

12 +1

DEX

16 +3

CON

14 +2

INT

10 +0

WIS

8 -1

CHA

9 -1

Saving Throws: Constitution +4, Dexterity +5
Skills: Athletics +3, Stealth +5
Damage Resistances: Frost
Senses: darkvision 60 ft., passive Perception 9
Languages: Common, Goblin
Challenge Rating: 1

Nimble Escape. The riekling can take the Disengage or Hide action as a bonus action on each of its turns.   Mounted Fighter. While a creature the riekling has mounted is taking the charge action, the riekling makes melee weapon attacks with advantage.   Small Fighter. Any weapon that has the Light property also has the Finesse property when used by this creature.

Actions

Multiattack. The riekling makes two attacks.   Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit 6 (1d4+3) bludgeoning damage.   Javelin. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d6+3) piercing damage.

Harvesting: Javelin (2d6), Common Soul

Created by

ShireLord.

Statblock Type

Monster

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