Heavy Armour. The goblin has disadvantage on Dexterity (Stealth) checks to hide. Small Fighter. Any weapon that has the Light property also has the Finesse property when used by this creature.
Greatclub. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit 5 (1d8+2) bludgeoning damage. Hunting Bow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6+1) piercing damage. Net. Ranged Weapon Attack: +3 to hit, range 10/20 ft., one target. Hit: Restrained (escape DC 12).