Namira's Feast. The flesh colossus can consume medium to large corpses using its action. When it does so it regains 2d10+10 hit points and the corpse is consumed in the process. It cannot be revived by any means until the flesh colossus is slain. Acid Breath (Recharge 5–6). Exhales acid in a 15-‐foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 24 (6d8) acid damage on a failed save, or half as much damage on a successful one. Undead Fortitude. If damage reduces the flesh colossus to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the flesh colossus drops to 1 hit point instead.
Multiattack. The flesh colossus can attack twice. Club. Melee Weapon Attack: +6 to hit, reach 10 ft, one target. Hit: 11 (2d6 + 4) bludgeoning damage. Mace. Melee Weapon Attack: +6 to hit, reach 10 ft, one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or contract a disease.