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Glass Atronach CR: 4

Huge elemental, chaotic neutral
Armor Class: 16 (natural armor)
Hit Points: 105 (9d12+45) 9d12+45
Speed: 40 ft

STR

21 +5

DEX

11 +0

CON

20 +5

INT

9 -1

WIS

17 +3

CHA

10 +0

Damage Resistances: Piercing and Slashing from non-magical attacks
Damage Immunities: Frost, Poison
Condition Immunities: Poisoned
Languages: Understands Primordial But Can't Speak
Challenge Rating: 4

Freezing Body. A creature that touches the glass atronach or hits it with a melee attack while within 5 feet of it takes 11 (2d10) frost damage.   Icy Camouflage. While the glass atronach remains motionless, it is almost indistinguishable from an inanimate block of ice.   Grounded. The glass atronach cannot be be knocked back, be knocked prone or otherwise moved against its will. However the glass atronach is incapable of Jumping, Dodging or taking the Dash action.

Actions

Multiattack. The glass atronach makes two attacks, one with its spear and one with its slam.   Spear. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 5) piercing damage, plus 11 (2d10) frost damage.   Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 5) bludgeoning damage, plus 6 (1d10) frost damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Harvesting: Frost Salts (2), Malachite Ore, Grand Soul

Created by

ShireLord.

Statblock Type

Monster

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