Homebrew
stealth +7, perception +2
darkvision 60 ft., passive perception 12
Shadow Blend: While in dim light or darkness, the Shadow Stalker can take the Hide action as a bonus action. Incorporeal Movement: The Shadow Stalker can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object or creature. Pack Tactics. The Shadow Stalker has advantage on attack rolls against another creature if at least one of the attacking creature's allies is within 5 feet of the target creature and the ally isn't incapacitated. Aura of Dread: Any creature within 10 feet of the Shadow Stalker that starts its turn there must succeed on a DC 13 WIS saving throw or be frightened until the start of its next turn.
Multiattack. The Shadow Stalker makes two attacks: one with its claws and one with its psychic lash. Claws. Melee weapon attack. +5 to hit., reach 5 ft, one target. Hit: 9 (2d6+3) 2d6+3 slashing damage. Psychic Lash. Ranged spell attack. +4 to hit., range 30 ft., one target. Hit: 10 (2d8+2) 2d8+2 psychic damage, and the target must succeed on a DC 13 INT saving throw or have disadvantage on its next attack roll or ability check.
Ethereal Jaunt (Recharge 5-6): As a bonus action, the Shadow Stalker shifts to the ethereal plane, remaining there until the start of its next turn.
Shadow Step. If an attack would normally hit, the Shadow Stalker teleports up to 30 ft. to an unoccupied space it can see that is in dim light or darkness. This does not provoke opportunity attacks.
Shrouded in gloom, Shadow Stalkers are spectral hunters forged from despair and anguish. Their shifting, smoke-like forms ripple with an unsettling grace, flickering between visibility and darkness. Moving swiftly like a wolf with gaunt, humanoid outlines and dimly glowing eyes that burn with malevolent focus, they prowl through forgotten places steeped in sorrow and lingering magic, drawn to intruders who awaken long-buried secrets.