Medium undead, lawful evil
Armor Class: 18 (Armour Scraps)
Hit Points: 112 (15d8+45) 15d8+45
Speed:
30 ft
Damage Vulnerabilities: Radiance
Damage Resistances: Frost, Necrotic
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60 Ft, passive Perception 13
Languages: Ancient Nordic
Challenge Rating: 5
The Draugr Deathlord has the innate ability to shout and has learned three shouts:
1/day: Frost Breath. Breathes frigid air in a 30-foot cone. All creatures in that area must make a Constitution saving throw (DC 13). A creature takes 6d8 cold damage on a failed save, or half as much damage on a successful one. A creature killed by this shout becomes a frozen statue until it thaws. Ice forms on any liquid surface within the area of this shout. Each creature that fails the saving throw while standing on the ground is also restrained as its legs are encased in ice, binding them to the ground. A restrained creature can use its action to make a Strength check (DC 13). On a success, it frees itself.
2/day: Disarm. Forces one creature of its choice within 10 feet of it to make a Strength saving throw (DC 13), dropping one item it is holding on a failed save. The item, such as a weapon or a shield, falls to the ground in a random place within 20 feet of the target.
3/day: Unrelenting Force. Uses the power of its voice to stagger all creatures in a 15-foot cone originating from it. Those creatures must succeed on a Strength saving throw (DC 13) or take 2d8 thunder damage and be pushed 10 feet away from it. A creature that succeeds on the save takes half as much damage and isn’t pushed. Creatures failing the saving throw take an additional 1d8 thunder damage and are knocked prone in addition to being pushed.
Undead Fortitude. If damage reduces the draugr to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the draugr drops to 1 hit point instead.
Actions
Ancient Nord Battleaxe. Melee Weapon Attack: +6 to hit d20+6 , reach 5 ft, one target. Hit: (1d12 + 5) 1d12+5 slashing damage.
Ancient Nord Warbow. Ranged Weapon Attack: +4 to hit 1d20+4 , reach 80/320 ft, one target. Hit: (1d10 + 2) 1d10+2 piercing damage. (Ancient Nord Arrows)
Legendary Actions
(1) The Dragur Deathlord can shout as a legendary action, choosing from it's available shouts remaining. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Dragur Deathlord regains spent legendary actions at the start of its turn.