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Hombrew, Dungeon Dad

Gashadokuro CR: 10

Huge undead, neutral evil
Armor Class: 17 (Natural Armor)
Hit Points: 149 (13d12 + 65)
Speed: 40 ft

STR

22 +6

DEX

10 +0

CON

20 +5

INT

6 -2

WIS

10 +0

CHA

8 -1

Damage Resistances: Piercing, Slashing, Necrotic
Damage Immunities: Poison
Condition Immunities: Exhaustion, Poisoned
Senses: Darkvision 120", Passive Perception 10
Languages: Understands Common, but can't speak
Challenge Rating: 10 ( 5900 XP)
Proficiency Bonus: +4
Gashadokuro by Matthew Meyer

Evasion. If the gashadokuro is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Invisible Form. The gashadokuro cannot be seen or heard by any creature that is more than 60 feet away from it, however all creatures within 400 feet of a gashadokuro are able to hear a soft ringing in their ears that gets louder the closer they are to the gashadokuro. A creature with truesight is able to see the gashadokuro as normal.

Magic Resistance. The gashadokuro has advantage on saving throws against spells and magical effects.

Turn Immunity. The gashadokuro is immune to effects that turn undead.

Actions

Multiattack. The gashadokuro attacks three times, twice with its claws, and once with its bite.

Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) slashing damage. The target is grappled (escape DC 16). The gashadokuro has two claws, each of which can only grapple on target.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) piercing damage. The gashadokuro has advantage on the attack roll if the target is grappled. If this damage reduces the target to 0 hit points, the gashadokuro kills the target by biting off its head and regains hit points equal to half of the damage dealt.

Envelop In Darkness. The gashadokuro creates a wall of black energy in a space it can see within 120 ft. The wall appears as a hemispherical dome with a radius of up to 80 feet. If the wall cuts through a creature’s space when it appears, the creature is pushed to one side of the wall chosen by the gashadokuro. The wall is one foot thick, and lasts for 10 minutes, or until the gashadokuro is killed. It is impossible to see through the wall, and any creature that ends its turn within 5 feet of the wall takes 7 (2d6) necrotic damage. A creature who attempts to pass through the wall takes 21 (6d6) necrotic damage, or half as much on a successful DC 18 Constitution check, remaining in the space nearest the point they tried to exit on a failure.


Created by

Baron_Imperious2.

Statblock Type

Monster

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