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Guard CR: 1/8

Medium to Large humanoid (any race), any
Armor Class: 16 (chain shirt, shield)
Hit Points: 11 2d8+2
Speed: 30 ft

STR

13 +1

DEX

12 +1

CON

12 +1

INT

10 +0

WIS

11 +0

CHA

10 +0

Saving Throws: STR+1 DEX+1 CON+1
Skills: Perception +2
Senses: Passive Perception 12 Initiative +1
Languages: Any one language (usualy common)
Challenge Rating: 1/8 ( 25 XP)
Proficiency Bonus: +2

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1d6+1 piercing damage, or 1d8+1 piercing damage if used with two hands to make a melee attack

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Suggested Environments

Coastal, Desert, Forest, Grassland, Hill, Mountain, Urban


Created by

Hazriel.

Statblock Type

Monster

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