Intimidation +7
Athletics +12
Stealth (Disadvantage)
Perception +7
Medicine +7
Survival +7
Passive Perception 17
Passive Insight 12
Machine's Might. The Goliath Terminators have advantage on Strength saving throws and Strength (Athletics) checks to attempt to grapple an opponent and to escape from a grapple. Bulwark. The robustness of the armoured suit protects from all minor damage. Only attacks that deal 10 or more damage can damage the GT. Protective Shocks. The armoured suit is designed with cushioning struts to protect from falling. The Goliath Terminator takes fall damage starting from 60ft fall instead of 10ft. Sentinel. The Goliath Terminators have the benefits of the Sentinel Feat.
Multiattack. A Terminator can make 2 attacks with their weapons (+13 to hit, 2d6+8 bludgeoning damage (Maul), +13 to hit, 2d6+8 slashing damage (Greatsword), +13 to hit, 1d12+8 slashing damage (Greataxe), +14 to hit, 1d8+8 damage (Morningstar, Longsword, Battleaxe, Warhammer, Flail {Squad Leader only})). +1 weapons. maybe another trait too. Grapple. A Terminator who has a free hand can use one of their attack actions to make an attempt to grapple an opponent. They must make a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check. CHARGE!! The Terminator can use a Dash action to move an extra 20ft in a straight line, and if their path collides with another creature or ends 5ft before them, the Terminator can roll an Athletics check against the target's Constitution saving throw. If the Goliath Terminator beats the enemy saving throw, they knock the target prone and can continue their path forward, the Terminator can hit multiple enemies this way, providing they are in a straight line. If they fail the Terminator stops before the enemy and their movement becomes 0 for the rest of their turn. If a Goliath Terminator does not hit an enemy before their movement ends, their movement becomes 0 for the rest of their turn, and they must recharge this action on a 6 from a d6.
Headbutt. If a Goliath Terminator is grappling a target, they can make a bonus unarmed attack (+12 to hit, 1d6+7 bludgeoning damage). Shield attack (Squad leader). If the Squad Leader of the Goliath Terminators uses the multiattack action, they can also make a third attack with their shield, either a bash with the face of the shield (+12 to hit, 1d4+7 bludgeoning damage. A target hit by this shield must make a DC13 Constitution saving throw or be stunned. A target can attempt to make the save on the beginning of their turn), or with a slash from the bottom of the shield (+13 to hit, 1d8+8 slashing damage). Crushing Throw. If a Goliath Terminator is grappling someone, they can make a ranged attack roll to throw them at another enemy or object. (the range increments are 40/80 for medium sized creatures and smaller, 20/60 for large and huge sized creatures. +12 to hit, and 1d8+5 for medium and smaller, 1d10+5 for large or huge creatures).
Opportunity Attack. A Goliath Terminator can make a melee attack if an enemy moves past or out of their vicinity or attacks someone while within reach of the Terminator.
Hangarau's bulwark defence, a small army of goliaths wearing immense fortresses of armour. Usually only deployed in squads of 5, these towers of enhanced flesh and steel act as a wall, protecting everyone and everything behind them, absorbing every blow face first. Standing about 10ft tall, their immense bulk and mass crush and smash through any enemy standing in their way. Covered in massive steel plates, wires and hoses, the sound of hydraulic hisses and steam emanates as the goliaths move in their armour.