Magic Resistance. The fiend has advantage on saving throws against spells and other magical effects. Devil’s Sight (Devil Only). Magical darkness doesn’t impede the fiend’s darkvision.
Multiattack. The fiend makes a number of attacks equal to half this spell’s level (rounded down). Hurl Flame (Devil Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 2d6 + 3 + the spell’s level fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.