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Slaad Aberrant Spirit (Summon Aberration)

Medium aberration,
Armor Class: 11 + the level of the spell (natural armor)
Hit Points: 40 + 10 for each spell level above 4th
Speed: 30 ft

STR

16 +3

DEX

10 +0

CON

15 +2

INT

16 +3

WIS

10 +0

CHA

6 -2

Damage Immunities: Psychic
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Deep Speech, understands the languages you speak
Proficiency Bonus: Equals your bonus

Regeneration (Slaad Only). The aberration regains 5 hit points at the start of its turn if it has at least 1 hit point.

Actions

Multiattack. The aberration makes a number of attacks equal to half this spell’s level (rounded down).   Claws (Slaad Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level slashing damage. If the target is a creature, it can’t regain hit points until the start of the aberration’s next turn.


Created by

Boblike.

Statblock Type

Monster

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