Constrict
Your companion can choose to use it's action to
attempt to constrict its target by making a melee attack. On a
successful attack, the creature takes a 1d8 + 2 + your
proficience bonus bludgeoning damage and it must succeed
on a Strength (Athletics) or Dexterity (Acrobatics) check
contested by the companion's DC equal to 8 + your
proficiency bonus + the companion's Strength modifier or be
grappled. A grappled creature can use its action to escape.
Until the grapple ends, At the start of the companion's turn,
the grappled creature takes 1d8 + 2 + your proficience bonus
bludgeoning damage and