You have martial Training that allows you to perform special combat Maneuvers. You gain the following benefits:
You learn two Maneuvers of your choice from among those available to the Battle Master archetype in the Fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s Effects, the saving throw DC equals 8 + your Proficiency Bonus + your Strength or Dexterity modifier (your choice).
You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). These dice are used to fuel your Maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or Long Rest.