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Homebrew, Monster Manual (5e), Monster Manual (5.5e)

Priest CR: 2

Small to Medium humanoid, any alignment
Armor Class: 13 (Chain Shirt)
Hit Points: 38 (7d8 + 7) 7d8+7
Speed: 30 ft

STR

16 +3

DEX

10 +0

CON

12 +1

INT

13 +1

WIS

16 +3

CHA

13 +1

Skills: Medicine +7, Perception +5, Religion +5
Senses: Passive Perception 15
Languages: Common, & any one language
Challenge Rating: 2 ( 450 XP)
Proficiency Bonus: +2

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

  • Cantrips (at will): Light, Sacred Flame, Thaumaturgy
  • 1st level (4 slots): Cure Wounds, Guiding Bolt, Sanctuary
  • 2nd level (3 slots): Lesser Restoration, Spiritual Weapon
  • 3rd level (2 slots): Dispel Magic, Spirit Guardians

  • Actions

    Multiattack. The priest makes two attacks.

    Mace. Melee Attack Roll: +5, reach 5 ft., one target. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.

    Suggested Environments

    Any Climate; Any Terrain


    Created by

    Baron_Imperious2.

    Statblock Type

    Monster

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