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The Long Road to Peloch

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The Long Walk 

  • After their interactions with the Sovereign of the Sands the party is approached by Ilmahn, a founding member of the Wandering Oasis. They are a devout worshipper and follower of Azirapheal.
    They tell the party that they have been sent to lead the party to Peloch to meet with Azirapheal. The journey should take about 12 days.
  • As they begin to travel south Patxi notices something strange. The mountains seem to curl inwards toward the desert as though they are the outer edges of a huge impact crater.
  • The first two days pass without particular incident.
  • On the third day, Patxi hears crying on the wind and follows it to find a blind man in strange clothes. His name is Phaegor, and he says he was just in Arovain, in Lenoria, and suddenly was here in the desert. The party agrees to escort him to Peloch with them.
  • Grounding Stones--Something that solved the magic problem in Lenoria. Buried into the earth, and absorb wild magic that builds up in Lenoria.
  • Day 5 is exceptionally hot. Phaegor gives puzzles to Nebet and Aneksi, promising that if they solve them, it will reveal a truth about themselves.
    The party becomes suspicious of Phaegor, who reveals himself to be an Arch Devil, and vanishes, leaving a small gear sitting in the sand that Haprah can use to summon him and bargain for a weapon of great power.
  • Day 6. Fihr smells wood smoke, and he and Patxi go to investigate and find a fiery dryad trying to burn a Stonewood tree. "The prisons must burn. The trees must burn after the great crash."--Burning Dryad
    The dryad reacts poorly to Selenia and attacks the party and her pair of Sanddrift Drakes. Unfortunately, some Wailing Winds rise up, and the party is affected strongly by the confusion of the winds.
  • Day 7: Dangerously hot, the party decides to ride out the worst part of the day in the tent to avoid the danger.
    As they are resting, suddenly Al'Shar, the Guardian Naga, pushes into the tent and tells them that her wife is dying and they must help. She says her wife is dying due to whatever the Sovereign is doing to the Infinite Prison, trying to open it.
    They must travel to an island on the plane of water and retrieve magical healing water from a guarded spring. The party agrees, and the Naga opens a portal to the plane of water, dropping the party into the Infinite Ocean.
    Ut-oh, many of the parties can't swim, and hijinx ensues. They nearly drown, and Nebet and Aneksi are rescued by the Great Dragon of the Eastern Wind.
    The Dragon retrieves the healing water. Patxi collects shells and gives everyone a shell. That night Haprah chucks Belphagor's Cog as far as she can into the desert.
  • Day 8: The party falls asleep in slumber sand and dreams of a frozen, barren land surrounded by a maelstrom of razor-sharp ice. A woman, bleeding from hundreds of wounds, stands with a black sword in her hand. Just as she strikes two other combatants, the party wakes.
  • Day 9: Extreme heat again. Fihr stumbles into a camp of blue-robed, blue-headbanded worshippers of Solanil, "Blessing of the mother of water upon you!!"
    The cultists are excited to see Aneksi and rush her away. They have come to form a new oasis and see the arrival of Aneksi as a sign of Solanil's blessing, a great feast is prepared.
    Nebet is oiled, massaged, and enjoys the company of a pair of cultists. When the party goes to sleep, the leader of the cultists poisons Aneksi, knocking her out.
    Patxi stays up late to star gaze and catches the leader bringing Aneksi out. He helps bring Aneksi into the pit and watches while hidden but doesn't catch the sacrifice before the cultist leader stabs Aneksi.
    Patxi tackles the cult leader with a flying leap and kills her with Aneksi's permission. The party gathers their stuff and leaves under cover of darkness.
  • Day 10: It is once again extremely hot. The party pushes on to put some distance between themselves and the cult. Fihr puts his foot in a viper pit, and two three-headed cobras come out. Aneksi smites the snakes, and they dissolve into goo. Later that day, the party is followed by ten snakes slithering through the air.
  • Day 11: The party comes across a geodesic dome greenhouse with a half-elf druid tending it. Nebet trips off of cactus juice. Aneksi toys with her disks all that night. When Patxi asks her about it, and asks if she should step in if something is harming her, she says "sure" to get them to go away. The party stays in the dome overnight and heads out in the morning.
  • Day 12: The day feels less hot for most of the day, but suddenly the heat of the previous days fills the winds as the party is struck with furnace winds. The party weathers the winds by digging holes and sheltering in the ground. Fihr, Ilmahn, and Patxi collect the furnace glass that formed from the blazing hot furnace winds. That night, Aneksi is again absorbed by the disks. When Patxi sees this (the third night without sleep), they put themselves between Aneksi and the disks, and then take the disks away. Aneksi attacks Patxi, trying to get the disks back. The others wake up, and restrain Aneksi. Nebet lets the spirit of Azeraphaele possess her and breaks the curse on Aneksi. In the morning, a tabaxi leading camels wakes the group, sent by Azeraphaele. The party rides the rest of the way to Peloch, entering the city in the late afternoon!!

Recovery in Peloch 

They arrive in Peloch on the 32nd of Whisperbreeze

Haprah and Patxi:

  • Haprah and Patxi meet with Kiriah, Haprah's childhood friend. She needs their help to rescue Net, Kiriah's partner. He was captured by the Blood Steel Brotherhood.
    • They defeat the Brotherhood and rescue Net from a bizarre ritual. The leader of the ritual escaped into the under city.
  • Haprah, Net, Kiriah, and Patxi visit the House of Focus and bed down for the night.
    • Anuul--Member of the House who has never left, but isn't currently around.
    • Patxi maps the stars in Peloch and is horrified to find there aren't many.
    • Haprah joins them until Lady Selenia Highelm greets them.
    • Lady Selenia leads them back into the House.
    • Haprah describes their journey through the lens of her own failures.
    • Lady Selenia comforts and guides her by recounting her first great journey, and her own failures as a result.
    • Patxi goes to train while Haprah describes Belphagor's Cog. Lady Selenia cautions against deals with great fiends, though says they are sometimes necessary.
    • When Haprah comes out, she finds Patxi doing sword forms.
    • Nebet and Fihr have breakfast. Haprah and Patxi join them later.

Ilmahn, Fihr, and Nebet:

  • Ilmahn and Nebet head to the cathedral.
    • The cathedral is being tended by two priests of Azeraphaele, one a former priest of the Quarant, the other a native priest.
    • The priest shows Ilmahn and Nebet their rooms.
    • Fihr makes his way to the Catherdral and spends the night in the cathedral sleeping in the main rectory. 

Aneksi:

  • Aneksi makes her way to the High Temple of the Blessed Waters where she is rejected by the priests and especially the high priestess who offers her a position as a lowly acolyte. 

Meeting Azirapheal

  • The party meets Azirapheal.
    • Azeripheal is playing with a mummified cat.
    • Azirapheal tells the party that THEY want the infinite prison, but more importantly, they don't want the Sovereign to have it. They want to help the party take back the Infinite Prison, and then let them decide what is best to be done with it.
    • To ensure they can help the party defeat the Sovereign of the Sands, Azeraphaele requests that the party retrieve two of their artifacts from The Floating Table.
      • They mention that the artifacts will attract great beasts to them and recommend they take either a sand ship or a train. The party decides to accept the help of a captain who Azirapheal knows. She will be ready to sail on the fourth of Cloudheart.
    • To make their stay comfortable for the next 8 weeks, Azirapheal gives the party 1,000 gold for expenses.
  • Azirapheal does not know what the ancient wrong was, or who SHE who is trapped within the Infinite Prison, is.
  • FIRST though she tells them she has arranged for them to have a relaxing 3 days at the Crystal Water Muntaja.
  • They have arranged for the party to be picked up at the docks that afternoon!

Spa Days!

  • The party hops on a boat to travel to The Crystal Water.  Along the way, they stop for a swim.
    • Marna El'Nar--Proprietor of The Crystal Water
    • Sildoreen Twins--Musicians
    • Hran--Servant
  • The party drinks in the bath, and BONDS
  • Fihr and Nebet go gambling.
    • Fihr loses 180 gp.
    • Nebet wins 30 gp
  • Nebet stays up all night with the cursed rubix cube
  • Aneksi and Patxi go for a walk
  • Patxi and Aneksi meet an elven woman wearing a pin with a foreign constellation.
  • Patxi and Aneksi stay the night with the elven woman and her husband and get BUSY
    • Patxi stays the morning to talk about stars with the astronomer.
  • Day 2: Patxi, Aneksi, Nebet, and Haprah do yoga, then spend the afternoon with a diving contest.  Patxi wins.
    • Fihr wins 60 gold at four seasons Shatranj the second night.
  • The party spends the final day relaxing and preparing for their time in Peloch. before heading back into the city a little more refreshed and ready to make the most of their visit!

 

Downtime in Peloch until the 8th of Cloudheart.

Fihr:

  • Firh spends most of his time in the various taverns, gambling houses, and pleasure houses throughout Peloch. His fortunes wax and wane throughout the weeks.
    • Fihr wins 160 gp from gambling.
    • Fihr follows the statue of the Sovereign of the Sands, but gets distracted trying to flirt.  
      • He follows the statue from the shadows. The statue is given to someone at the servant's entrances of Idol Hall, the hall of the taxmaster of Peloch, located in Low Winds.

Patxi:

  • Patxi does various odd jobs around the city. Minor monster hunts, fishing and navigating the lake, and guiding people about the desert. 
  • They spend time at the House of Focus, trying and failing to master the Yumi bow.
  • Patxi finds the surveyors who need to inspect the great sand dome and escorts them there.
    • While there, Patxi saves the geodesic dome greenhouse from withering completely when one of the panels comes off during the inspection.
    • Patxi spends extended time with the druid and then gets lost on the way home.
  • Patxi gets a magic tattoo of Archibald the Cactus on their left kneecap.

Haprah

  • Haprah apprentices herself under a tinkerer and acts as the bouncer at The Crooked Chimney, while learning to cook.
  • Haprah spends time at the House of Focus practicing and learning with Lade Selenia
  • Haprah steals a wedding ring for Net and gives him the money to become a Journeyman Scribe.

Aneksi 

  • Aneksi heals the sick and is harassed by the church of Solenil.
  • She spends a lot of time in and out of the city jail or in the stockades but doesn't stop. 
  • Aneksi receives the thanks of the Tawdry Blades as they stop an attempted mugging. She is personally thanked by the second in command of the Tawdry Blades.

Nebet

  • Nebet spends much of the time researching and acquiring items for the next adventure.
  • Nebet finds an ancient book on The Floating Table: The Poisoning of the Elodin River by: Rahron the Wanderer
    • The book describes a group of silver-robed individuals who appeared to Rahron when she approached the Floating Table. 
      • They called themselves The Collective and told Rahron that approaching the Table would result in her death.
      • The Collective/Collectors/Grand Inquisition--A secret group that seems to have amassed ancient, powerful tools and hidden them from the world.  Has been around seemingly.

 

Final Night in Peloch!

  • Nebet spends her last day in Pelloch with her family and takes her brother to the Cathedral of the Redeemer.
  • Fihr takes everyone drinking at the Order of the Golden Draught
    • Fihr and Haprah have an excellent night partying with bards.  Fihr gets a signed lute with their tour dates on it.
    • Nebet wakes up after the night, having constructed a shop-sized Rube Goldberg machine in Bits and Bots(a junk shop) to try and solve the cube.
  • The BrAss Bandit arrives, and the party meets the captain, Mazraht the Mad.
    • Aziraphaele is there to see the party off.
      • Aziraphaele breaks Nebet's curse in exchange for her entering the Third Compact, which she does and a third eye opens on her forehead.
      • Aziraphaele gives Aneksi a ruby to eat, if she is in dire need.

The party sets off into the desert!

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