Recovery in Peloch
They arrive in Peloch on the 32nd of Whisperbreeze
Haprah and Patxi:
- Haprah and Patxi meet with Kiriah, Haprah's childhood friend. She needs their help to rescue Net, Kiriah's partner. He was captured by the Blood Steel Brotherhood.
- They defeat the Brotherhood and rescue Net from a bizarre ritual. The leader of the ritual escaped into the under city.
- Haprah, Net, Kiriah, and Patxi visit the House of Focus and bed down for the night.
- Anuul--Member of the House who has never left, but isn't currently around.
- Patxi maps the stars in Peloch and is horrified to find there aren't many.
- Haprah joins them until Lady Selenia Highelm greets them.
- Lady Selenia leads them back into the House.
- Haprah describes their journey through the lens of her own failures.
- Lady Selenia comforts and guides her by recounting her first great journey, and her own failures as a result.
- Patxi goes to train while Haprah describes Belphagor's Cog. Lady Selenia cautions against deals with great fiends, though says they are sometimes necessary.
- When Haprah comes out, she finds Patxi doing sword forms.
- Nebet and Fihr have breakfast. Haprah and Patxi join them later.
Ilmahn, Fihr, and Nebet:
- Ilmahn and Nebet head to the cathedral.
- The cathedral is being tended by two priests of Azeraphaele, one a former priest of the Quarant, the other a native priest.
- The priest shows Ilmahn and Nebet their rooms.
- Fihr makes his way to the Catherdral and spends the night in the cathedral sleeping in the main rectory.
Aneksi:
- Aneksi makes her way to the High Temple of the Blessed Waters where she is rejected by the priests and especially the high priestess who offers her a position as a lowly acolyte.
Meeting Azirapheal
- The party meets Azirapheal.
- Azeripheal is playing with a mummified cat.
- Azirapheal tells the party that THEY want the infinite prison, but more importantly, they don't want the Sovereign to have it. They want to help the party take back the Infinite Prison, and then let them decide what is best to be done with it.
- To ensure they can help the party defeat the Sovereign of the Sands, Azeraphaele requests that the party retrieve two of their artifacts from The Floating Table.
- They mention that the artifacts will attract great beasts to them and recommend they take either a sand ship or a train. The party decides to accept the help of a captain who Azirapheal knows. She will be ready to sail on the fourth of Cloudheart.
- To make their stay comfortable for the next 8 weeks, Azirapheal gives the party 1,000 gold for expenses.
- Azirapheal does not know what the ancient wrong was, or who SHE who is trapped within the Infinite Prison, is.
- FIRST though she tells them she has arranged for them to have a relaxing 3 days at the Crystal Water Muntaja.
- They have arranged for the party to be picked up at the docks that afternoon!
Spa Days!
- The party hops on a boat to travel to The Crystal Water. Along the way, they stop for a swim.
- Marna El'Nar--Proprietor of The Crystal Water
- Sildoreen Twins--Musicians
- Hran--Servant
- The party drinks in the bath, and BONDS
- Fihr and Nebet go gambling.
- Fihr loses 180 gp.
- Nebet wins 30 gp
- Nebet stays up all night with the cursed rubix cube
- Aneksi and Patxi go for a walk
- Patxi and Aneksi meet an elven woman wearing a pin with a foreign constellation.
- Patxi and Aneksi stay the night with the elven woman and her husband and get BUSY
- Patxi stays the morning to talk about stars with the astronomer.
- Day 2: Patxi, Aneksi, Nebet, and Haprah do yoga, then spend the afternoon with a diving contest. Patxi wins.
- Fihr wins 60 gold at four seasons Shatranj the second night.
- The party spends the final day relaxing and preparing for their time in Peloch. before heading back into the city a little more refreshed and ready to make the most of their visit!
Downtime in Peloch until the 8th of Cloudheart.
Fihr:
- Firh spends most of his time in the various taverns, gambling houses, and pleasure houses throughout Peloch. His fortunes wax and wane throughout the weeks.
- Fihr wins 160 gp from gambling.
- Fihr follows the statue of the Sovereign of the Sands, but gets distracted trying to flirt.
- He follows the statue from the shadows. The statue is given to someone at the servant's entrances of Idol Hall, the hall of the taxmaster of Peloch, located in Low Winds.
Patxi:
- Patxi does various odd jobs around the city. Minor monster hunts, fishing and navigating the lake, and guiding people about the desert.
- They spend time at the House of Focus, trying and failing to master the Yumi bow.
- Patxi finds the surveyors who need to inspect the great sand dome and escorts them there.
- While there, Patxi saves the geodesic dome greenhouse from withering completely when one of the panels comes off during the inspection.
- Patxi spends extended time with the druid and then gets lost on the way home.
- Patxi gets a magic tattoo of Archibald the Cactus on their left kneecap.
Haprah
- Haprah apprentices herself under a tinkerer and acts as the bouncer at The Crooked Chimney, while learning to cook.
- Haprah spends time at the House of Focus practicing and learning with Lade Selenia
- Haprah steals a wedding ring for Net and gives him the money to become a Journeyman Scribe.
Aneksi
- Aneksi heals the sick and is harassed by the church of Solenil.
- She spends a lot of time in and out of the city jail or in the stockades but doesn't stop.
- Aneksi receives the thanks of the Tawdry Blades as they stop an attempted mugging. She is personally thanked by the second in command of the Tawdry Blades.
Nebet
- Nebet spends much of the time researching and acquiring items for the next adventure.
- Nebet finds an ancient book on The Floating Table: The Poisoning of the Elodin River by: Rahron the Wanderer
- The book describes a group of silver-robed individuals who appeared to Rahron when she approached the Floating Table.
- They called themselves The Collective and told Rahron that approaching the Table would result in her death.
- The Collective/Collectors/Grand Inquisition--A secret group that seems to have amassed ancient, powerful tools and hidden them from the world. Has been around seemingly.
Final Night in Peloch!
- Nebet spends her last day in Pelloch with her family and takes her brother to the Cathedral of the Redeemer.
- Fihr takes everyone drinking at the Order of the Golden Draught
- Fihr and Haprah have an excellent night partying with bards. Fihr gets a signed lute with their tour dates on it.
- Nebet wakes up after the night, having constructed a shop-sized Rube Goldberg machine in Bits and Bots(a junk shop) to try and solve the cube.
- The BrAss Bandit arrives, and the party meets the captain, Mazraht the Mad.
- Aziraphaele is there to see the party off.
- Aziraphaele breaks Nebet's curse in exchange for her entering the Third Compact, which she does and a third eye opens on her forehead.
- Aziraphaele gives Aneksi a ruby to eat, if she is in dire need.
The party sets off into the desert!