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Yukua Faelin

Monk 1 Class & Level
Noble Background
Halfing Race
Neutral Good Alignment

Strength 0
0
Dexterity 2
-4
constitution
0
intelligence 0
0
wisdom
0
charisma 0
0
Total Hit Dice 1
Hit Die
0
+2 proficiency bonus
+2 Strength
+2 Dexterity
+0 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+2 Acrobatics
+0 Animal Handling
+0 Arcana
+2 Athletics
+0 Deception
+2 History
+0 Insight
+0 Intimidation
+0 Investigation
+0 Medicine
+0 Nature
+0 Perception
+0 Performance
+2 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills Acrobatics, Athletics, History, Persuasion proficiencies

 
10
Armor Class

Hit Points
+0
Initiative
30
Speed
Unarmed Strike 1d20+2 1d4
Attacks
Simple Weapons, Shortswords, Painter's Supplies, Dice
Proficiences
Dungeoneer's Pack, 10 Darts, Fine Clothes, Signet Ring, Scroll of Pedigree, 25+5d4 gp
Equipment
Languages: Common, Halfling, Draconic
Feats: Position of Privilege
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Monk


Hit Points

Hit Dice: d8 per Monk level
Hit Points at first Level: 1d8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier

Proficiences

Armor: None
Weapons: Simple weapons, shortswords
Tools: choose one type of artisans tools or one musical instrument
Saving Throws: Strength, Dexterity
Skills: choose two from Acrobatics, Athletics, History, Insight, Religion, and stealth

Starting Equipment

You star with the following equipment in addition the the equipment granted by your background   (a) a shortsword or (b) any simple weapon (b) a dungeoneers pack or (b) an explorers pack 10 darts

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Halfling

Ability Score Increase +2 Dexterity
Size Small
Speed 25 feet

Ability Score Increase - Your Dexterity is increased by 2 Age - A Halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century Alignment - Most Halflings are lawful good. As a rule, they are good hearted and kind, hate to see others in pain, and to have no tolerance for oppression.They are very orderly and traditional, learning heavily on the support of their community and the comfort of their old ways Size - Halflings average about 3 feet tall and weigh about 40 pounds. your size is small Speed - Your base walking speed is 25 feet Lucky - When you roll a 1 on a d20 for and attack roll. ability check, saving throw, you can reroll the die and must use the new roll Brave - You have advantage on saving throws against being frightened Halfling Nimbleness - You can thourgh the space of any creatures that is of a size lager than yours Languages - You can speak, read, and write common and Halfling. The Halfling language isnt secret, but Halflings are loath to share it with others. they write very little, so they dont have a rich body of literature. Their oral tradition, however , is very strong. almost all Halflings speak common to converse with the people in whose lands they dwell or through which they are travelling Subraces - The two main kinds of Halfling, Lightfoot and Stout, are more like closely related families than true subraces, choose one of these subraces   Lightfoot   As a Lightfoot Halfling, you can easily hide from notice, Even using other people as cover.Your inclined to be affable and get along well with others. In the Forgotten Realms, Lightfoot Halflings have spread the furtherest and thus are the most common variety Lightfoots are more prone to wanuderlust than others halflings, and often dwell alongside other races or take up a nomadic life. in the world of Greyhawk, these Halflings are called hairfeet or tallfellows Ability Scores Increase - Your Charisma score increasces by 1 Naturally Stealthy - You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you   Stout   As a Stout Halfling, youre hardier than adverage and have some resistance to poison. Some say that Stouts have Dwarven blood. In the Forgotten Realms, these Halflings are called stronghearts, and theyre most common in the south Ability Score Increase - Your Consitution score increases by 1 Stout Resilience - You have advantage on saving throws against poison, and you have resistance against poison damage

Languages. Common and Halfling

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

TheJ_Team.

Statblock Type

Character Sheet (Legacy)

Link/Embed