Conductivity. When the Gummy-Pandacid is hit by Lightning damage, Roll 1d4, for the resulting number of rounds, whenever the Gummy-Pandacid makes physical contact with another creature, that creature takes a 1d4 Lightning damage.
Psuedopaw. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1d6 bludgeoning + 2d6 acid damage. Engulf. The Gummy-Pandacid moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the Gummy-Pandacid enters a creature's space, the creature must make a DC 12 Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the Gummy-Pandacid. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. On a failed save, the Gummy-Pandacid enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the Gummy-Pandacid's turns. When the Gummy-Pandacid moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the Gummy-Pandacid.