Sado Phase 1
Medium Human, Chaotic Neutral
Armor Class 18
Hit Points 120
Speed:
80 ft
Saving Throws +8 STR, DEX
Damage Vulnerabilities Psychic
Condition Immunities Frightened, Charmed
Proficiency Bonus 6
SPELL SAVE DC 17
DISADVANTAGE on CONCENTRATION Saves
At will: SPARKLE: Action, 60 ft range. Target makes DEX Save, on fail takes 1d10 radiant DMG
TRICK OR TREAT: Action, 60 ft range. Throw a piece of candy, 1d20+3 on hit deals 1d8+3 Candy can be eaten with no effect.
1/day: CROWN OF MANIA: Action, 120 ft range, Concentration 10 turn max. Visible target makes WIS save. On fail become charmed, must use action to attack creature you choose, Fails if none are in reach. Maintaining focus uses action, target can retry save at end of turn.
COUNTERSPELL: Reaction, 60 ft range. 3rd LVL or lower is neutralized. 4+ Make CON save of 10+Spell LVL.
BURNING MEMORY: Action, 120 ft range, Concentration 100 turn max. 60 ft sphere, when entering or starting turn within, make CON save or take 5d10 radiant and 1 level of exhaustion. Exhaustion cured when spell ends
UZUMAKI: Action, 120 ft range, Concentration 10 turn max. Creatures within 30 ft cube make WIS save. Fail inflicts 3d10 psychic damages and incapacitates. Taking damage or being roused end condition.
2/day: SWARM OF BUTTERFLIES: Action, 15 ft cone. Creatures in effected area make DEX Save. Failure inflicts 2d10 force dmg and blinds until its next turn. Success deals half
3/day: BETTER TOGETHER: Reaction, when failing a WIS save, share the effect/condition with one enemy within sight.
PLAY ROUGH: Action. Make melee ATK roll with disadvantage. If it hits, double the DMG dealt.
Actions
BONK: Melee warhammer attack, 1d20+9 Deals 1d10+8 bludgeoning DMG. Can be used twice per action.
LOLLICHOP: Ranged hatchet attack, 1d20+9 Deals 1d6+8 slashing DMG. Can be used twice per action.
Bonus Actions
Disengage, Dash
Reactions
SADOMASOCHIST: After dealing or taking BPS DMG, regain 1d8+5 HP