Incorporeal Movement. The shade can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Sunlight Sensitivity. While in sunlight, the shade has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Multiattack. The shade can make two attacks, one with it's steel shortsword/hunting bow and one with its life drain. Steel Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6+3 piercing damage. Hunting Bow. Ranged Weapon Attack: +4 to hit, range 80/320., one target. Hit: 1d6+3 piercing damage (steel arrows). Life Drain. Melee Spell Attack: +2 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.