MM 2024 (p.44)
Tree Blight CR: 7
Huge plant, neutral evil
Armor Class: 15
Hit Points: 115
Speed:
30 ft
Condition Immunities: Deafened
Senses: Blindsight 60ft., Passive Perception 10
Languages: Understands Common and Druidic but can't speak
Challenge Rating: 7
( 2900 XP)
Proficiency Bonus: +3
Actions
Multiattack. The blight makes two Branch attacks and uses Grasping Root.
Branch. Melee Attack Roll: +9, reach 15 ft. Hit: 16 (3d6 + 6) Bludgeoning damage.
Grasping Root. Strength Saving Throw: DC 17, one Large or smaller creature the blight can see within 15 feet. Failure: The target is pulled up to 10 feet straight toward the blight and has the Grappled condition (escape DC 16) from one of six roots. Until the grapple ends, the target takes 13 (2d6 + 6) Bludgeoning damage at the start of each of its turns.
Bonus Actions
Gnash. Dexterity Saving Throw: DC 17, one creature grappled by the blight. Failure: 19 (3d8 + 6) Piercing damage. Success: Half damage.
Tree blights look like ancient, dead trees with gnarled limbs and splintered hollows. Imbued with bloodlust, these blights feed on the living. Evidence of their past meals is often tangled amid their branches and roots. Tree blights cooperate with other blights, but they attack other tree-shaped beings they encounter.
Blights are malicious plants that sprout from deep-rooted evil. Their gnarled forms twist with fearsome features suggestive of human limbs and vicious maws. Blights lurk in ambush amid mundane vegetation and lash out at non-Plant creatures. While blights can act independently, they’re usually motivated by whatever sinister forces spawned them or by wicked creatures with control over nature. The magic that creates blights often affects other vegetation as well, causing brambles, vines, and gnarled trees to overwhelm roads and fields, choke wells and streams, and force animals from their natural habitat. This might make blights the first sign of an oncoming wave of corruption.
Suggested Environments
Forest