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Volo's Guide to Monsters (5e)

Swashbuckler CR: 3

Small to Medium humanoid, any non-lawful alignment
Armor Class: 17 (Leather Armor)
Hit Points: 66 (12d8 + 12) 12d8+12
Speed: 30 ft

STR

12 +1

DEX

18 +4

CON

12 +1

INT

14 +2

WIS

11 +0

CHA

15 +2

Skills: Acrobatics +8, Athletics +5, Persuasion +6
Senses: Passive Perception 10
Languages: Common
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2
by Jim Nelson

Lightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.

Suave Defense. While the swashbuckler is wearing light or no armor & wielding no shield, its AC includes its Charisma modifier.

Actions

Multiattack. The swashbuckler makes three attacks: one with a dagger & two with its rapier.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Suggested Environments

Any Climate; Costal, Urban


Created by

Baron_Imperious2.

Statblock Type

Monster

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