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Monster Manual (5.5e)

Pirate CR: 1

Small to Medium humanoid, any alignment
Armor Class: 14 (Leather Armor)
Hit Points: 33 (6d8 + 6) 6d8+6
Speed: 30 ft

STR

10 +0

DEX

16 +3

CON

12 +1

INT

8 -1

WIS

12 +1

CHA

14 +2

Saving Throws: Dexterity +5, Charisma +4
Senses: Passive Perception 11
Languages: Common, & any one language
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

Actions

Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.

Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.

Suggested Environments

Any Climate; Any Terrain


Created by

Baron_Imperious2.

Statblock Type

Monster

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