Homebrew, Monster Manual (5.5e)
Archpriest CR: 12
Small to Medium humanoid, any alignment
Armor Class: 16 (Chain Mail)
Hit Points: 240 (32d8 + 96) 32d8+96
Speed:
30 ft
Skills: Insight +9, Medicine +9, Perception +9, Religion +10
Senses: Passive Perception 19
Languages: Common, & any two languages
Challenge Rating: 12
( 8400 XP)
Proficiency Bonus: +4
Spellcasting. The archpriest is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following spells prepared:
Cantrips (at will) - Light, Mending, Spare the Dying Thaumaturgy, Word of Radiance
1st-level (4 slots) - Bless, Healing Word, Guiding Bolt, Shield of Faith
2nd-level (3 slots) - Lesser Restoration, Spiritual Weapon, Zone of Truth
3rd-level (3 slots) - Dispel Magic, Revivify, Spirit Guardians
4th-level (3 slots) - Banishment, Greater Restoration, Guardian of Faith
5th-level (2 slot) - Flame Strike, Mass Cure Wounds, Raise Dead
6th-level (1 slot) - Forbiddance
Actions
Multiattack. The archpriest makes three Sacred Crozier attacks.
Sacred Crozier. Melee Weapon Attack: +8 to hit, reach 5', one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 14 (4d6) radiant damage.
Holy Word (Recharge 4–6). Wisdom Saving Throw: DC 17, each enemy in a 20-foot Emanation originating from the archpriest. Failure: 21 (6d6) Radiant damage, and the target has the Stunned condition until the end of the archpriest's next turn. Success: Half damage only.
Suggested Environments
Any Climate; Any Terrain