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Homebrew, Monster Manual (5.5e)

Archpriest CR: 12

Small to Medium humanoid, any alignment
Armor Class: 16 (Chain Mail)
Hit Points: 240 (32d8 + 96) 32d8+96
Speed: 30 ft

STR

16 +3

DEX

12 +1

CON

17 +3

INT

14 +2

WIS

21 +5

CHA

14 +2

Skills: Insight +9, Medicine +9, Perception +9, Religion +10
Senses: Passive Perception 19
Languages: Common, & any two languages
Challenge Rating: 12 ( 8400 XP)
Proficiency Bonus: +4

Spellcasting. The archpriest is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following spells prepared:

  • Cantrips (at will) - Light, Mending, Spare the Dying Thaumaturgy, Word of Radiance
  • 1st-level (4 slots) - Bless, Healing Word, Guiding Bolt, Shield of Faith
  • 2nd-level (3 slots) - Lesser Restoration, Spiritual Weapon, Zone of Truth
  • 3rd-level (3 slots) - Dispel Magic, Revivify, Spirit Guardians
  • 4th-level (3 slots) - Banishment, Greater Restoration, Guardian of Faith
  • 5th-level (2 slot) - Flame Strike, Mass Cure Wounds, Raise Dead
  • 6th-level (1 slot) - Forbiddance

  • Actions

    Multiattack. The archpriest makes three Sacred Crozier attacks.

    Sacred Crozier. Melee Weapon Attack: +8 to hit, reach 5', one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 14 (4d6) radiant damage.

    Holy Word (Recharge 4–6). Wisdom Saving Throw: DC 17, each enemy in a 20-foot Emanation originating from the archpriest. Failure: 21 (6d6) Radiant damage, and the target has the Stunned condition until the end of the archpriest's next turn. Success: Half damage only.

    Suggested Environments

    Any Climate; Any Terrain


    Created by

    Baron_Imperious2.

    Statblock Type

    Monster

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