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Monster Manual (5.5e)

Performer Legend CR: 10

Small to Medium humanoid, any alignment
Armor Class: 20 (Studded Leather +1, Buckler)
Hit Points: 162 (25d8 + 50) 25d8+50
Speed: 30 ft

STR

12 +1

DEX

20 +5

CON

14 +2

INT

15 +2

WIS

16 +3

CHA

20 +5

Saving Throws: Dexterity +9, Intelligence +6, Wisdom +7, Charisma +9
Skills: Acrobatics +13, Athletics +5, Perception +7, Performance +13, Stealth +9
Senses: Passive Perception 17
Languages: Common, & any two languages
Challenge Rating: 10 ( 5900 XP)
Proficiency Bonus: +4

Spellcasting. The performer casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):

  • At will: Mage Hand, Minor Illusion, Prestidigitation
  • 1/day each: Major Image, Project Image

  • Actions

    Multiattack. The performer makes three Bejeweled Baton attacks.

    Bejeweled Baton. Melee Attack Roll: +9, reach 5 ft. Hit: 10 (2d4 + 5) Bludgeoning damage plus 10 (3d6) Psychic damage.

    Majestic Song. Wisdom Saving Throw: DC 17, each creature in a 20-foot-radius Sphere centered on a point within 120 feet. Failure: 22 (4d8 + 4) Psychic damage, and the target has the Charmed or Frightened condition (performer's choice) until the end of the performer's next turn. Success: Half damage only.

    Reactions

    Warding Charm. Trigger: A creature hits the performer with an attack roll. Response—Wisdom Saving Throw: DC 17, the triggering creature. Failure: The attack roll misses the performer, and the target has the Charmed condition until the end of the performer's next turn.

    Suggested Environments

    Any Climate; Any Terrain


    Created by

    Baron_Imperious2.

    Statblock Type

    Monster

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