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Monster Manual (5.5e)

Noble Prodigy CR: 10

Small to Medium humanoid, any alignment
Armor Class: 16 (Mage Armor)
Hit Points: 148 (27d8 + 27) 27d8+27
Speed: 30 ft

STR

8 -1

DEX

16 +3

CON

12 +1

INT

15 +2

WIS

14 +2

CHA

19 +4

Saving Throws: Dexterity +7, Constitution +5, Wisdom +6, Charisma +8
Skills: Perception +6, Persuasion +8
Senses: Passive Perception 16
Languages: Common, & any two languages
Challenge Rating: 10 ( 5900 XP)
Proficiency Bonus: +4

Spellcasting. The noble casts one of the following spells, requiring no Material components & using Charisma as the spellcasting ability (spell save DC 16):

  • At will: Mage Armor (included in AC), Mage Hand, Minor Illusion
  • 2/day: Shield
  • 1/day each: Befuddlement, Detect Thoughts, Fly, Scrying, Shatter (level 7 version)

  • Actions

    Multiattack. The noble makes three Beguiling Strike attacks.

    Beguiling Strike. Melee or Ranged Attack Roll: +8, reach 5 ft. or range 60 ft., one target. Hit: 18 (4d6 + 4) Psychic damage, & the target has the Charmed condition until the start of the noble's next turn.

    Suggested Environments

    Any Climate; Any Terrain


    Created by

    Baron_Imperious2.

    Statblock Type

    Monster

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