Monster Manual (5.5e)
Noble Prodigy CR: 10
Small to Medium humanoid, any alignment
Armor Class: 16 (Mage Armor)
Hit Points: 148 (27d8 + 27) 27d8+27
Speed:
30 ft
Saving Throws: Dexterity +7, Constitution +5, Wisdom +6, Charisma +8
Skills: Perception +6, Persuasion +8
Senses: Passive Perception 16
Languages: Common, & any two languages
Challenge Rating: 10
( 5900 XP)
Proficiency Bonus: +4
Spellcasting. The noble casts one of the following spells, requiring no Material components & using Charisma as the spellcasting ability (spell save DC 16):
At will: Mage Armor (included in AC), Mage Hand, Minor Illusion
2/day: Shield
1/day each: Befuddlement, Detect Thoughts, Fly, Scrying, Shatter (level 7 version)
Actions
Multiattack. The noble makes three Beguiling Strike attacks.
Beguiling Strike. Melee or Ranged Attack Roll: +8, reach 5 ft. or range 60 ft., one target. Hit: 18 (4d6 + 4) Psychic damage, & the target has the Charmed condition until the start of the noble's next turn.
Suggested Environments
Any Climate; Any Terrain