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Boil CR: 1/8

Small elemental (tarling),
Armor Class: 13
Hit Points: 15 (3d8+2)
Speed: 30 30 , swim: 30 30

STR

17 +3

DEX

10 +0

CON

15 +2

INT

4 -3

WIS

10 +0

CHA

8 -1

Saving Throws: Save DC = 8 + the tamer’s proficiency bonus + the tarling’s Constitution modifier
Skills:

Flammable. If the tarling takes fire damage, it ignites. It and any creature it is grappling take 2 (1d4) fire damage at the start of each of its turns and its weapon attacks deal an additional 2 (1d4) fire damage on a hit. If the tarling is subject to heavy rainfall or it takes 5 or more cold damage in a single instance, the flames are extinguished.

Oil Form. When the tarling tries to move through water, it instead uses its swimming speed to skim along the water’s surface; it can’t submerge below the surface of water without a powerful detergent.

Damage Resistances: acid, piercing, poison
Senses:

Darrkvision 60 ft., passive Perception 10

Challenge Rating: 1/8
Proficiency Bonus: +2

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) piercing damage.

Bonus Actions

Arcane Activation Prerequisite: 3rd-level tamer Type: Active (bonus action) As a bonus action, the ____ can activate its arcane power source for 1 minute. For the duration, the ____ has resistance to necrotic damage and deals an additional 3 (1d6) necrotic damage when it hits a target with a melee attack. After the ____ uses this action, it can’t do so again until its tamer finishes a long rest.


Created by

SoleHoney.

Statblock Type

Monster

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