Volcanic Eruption (11th level)
9-level Conjuration
Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 3 actions
Range/Area: 300"
Components: Verbal, Somatic, Material
Materials: Up to 10" cube per spell level of solid rock and amethyst worth 100gp for 10" cube of solid rock
Duration: Instant
Damage/Effect: Fire and Necrotic and Force
The magician conjures a devastating volcanic eruption from a ze can see within range.
Drawing on the elemental energies of fire, necrotic and force, the magician vaporises up to 10" cube of rock per spell level exploding upwards and outwards from each section of vaporised rock.
Each 10" area of rock must be connected to to another 10" section. The magician make "sink" a 10" cube area of rock by placing it directy beneath another section of rock. This reduces the area of effect but increases the devastation in the 10" area immediately above. A maximum of 3x 10" cubes may be stacked in this way.
Upon eruption all creatures immediately in the area of effect are effected as below:
Fire
- suffer 5d8 + magician's proficiency bonus fire damage
- make a DC dexterity savings throw or be affected by the immolated condition
- each additional 10" cube beneath the source cube deals an additional 2d8 fire damage and increases the effect of the immolated condition by 10%
Necrotic
- suffer 5d8 + magician's proficiency bonus necrotic damage
- make a DC constitution savings throw or be affected by the sick condition
- each additional 10" cube beneath the source cube deals an additional 2d8 necrotic damage and adds an additional sick effect and reduces movement by 5"
Force
- suffer 5d8 + magician's proficiency bonusĀ force damage
- make a DC strength savings throw or be affected by the staggered condition
- each additional 10" cube beneath the source cube deals an additional 2d8 force damage and adds an additional 1' of movement for each 1" it moves
All creatures within 20" horizontally of the immediate area affect and 120" vertically of the area of affect are affected as follows:
- suffer 3d6 fire damage, DC dexterity savings throw for half damage
- suffer 3d6 necrotic damage, DC constitution savings throw for half damage
- suffer 3d4 force damage, DC strength savings throw for half damage
If a creature ends it turn in the immediate area of effect in the three rounds following the volcanic action, it automatically suffers the following damage (no savings throw):
- suffer 2d8 fire damage
- suffer 2d8 necrotic damage
- suffer 2d8 force damage
If a creature ends it turn in the extended area of effect in the three rounds following the volcanic action, it suffers the following damage (savings throw for half):
- suffer 2d6 + proficiency bonus fire damage, DC dexterity savings throw for half damage
- suffer 2d6 + proficiency bonus necrotic damage, DC constitution savings throw for half damage
- suffer 2d6 + proficiency bonus force damage, DC strength savings throw for half damage
At higher levels: For each spell slot above 11th used to cast Volcanic eruption, the magician can use an increase the area of effect by 3x 10" cubes of solid rock, although ze still needs the requisite amethyst to activate the spell
Available for: Bronze God's Dreamworld