Astral Knowledge - The Astral Ibis emits an aura in a 30ft. radius. The aura grants all allied targets inside of it advantage on all Intelligence-based ability checks and Intelligence saving throws. History checks automatically succeed as well for allied targets in the radius.
Lunar Light - The Astral Ibis shines a beam of cold moonlight at a chosen point in a 10ft. radius, within 120 feet. The beam is 120 feet tall. Any hostile targets inside the beam's area of effect must make a Constitution saving throw or take 2d4 Radiant damage. Successful saves only take half damage. Targets entering the area for the first time or starting their turn in the beam must make a Constitution saving throw against your Spellcasting DC. The beam persists for 1 minute. Any Fiends, Mutants or Undead take an additional unmitigated 2d4 Cold damage regardless if they save or not.
Lunar Shift - As a Bonus Action, the Lunar Light beam can be moved up to 30 feet in a chosen direction.