Dustriders
Astral Replenishment - The Astral Shark emits a 30ft aura which regenerates 1 HP for allied targets in range at the start of each of their turns. Allied targets that fall to 0 HP before the start of their next turn do not receive this benefit. Additionally, any allied targets inside this aura also gain waterbreathing.
Rending Bite - The Astral Shark makes a melee bite attack against a target. It deals 2d4 Radiant damage on a successful hit. The target must make a Constitution saving throw against your Spellcasting DC or take an additional 1d4 Bleed damage. Astral Tide - The Astral Shark conjures an ethereal Tidal Wave, that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each hostile target in that area must make a Dexterity saving throw against the summoner's Spellcasting DC. On a failure, a hostile target takes 2d8 bludgeoning damage and is knocked prone. On a success, a creature takes half as much damage and isn’t knocked prone. The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it. The Astral Shark can perform this action once per day.