MM1
Trampling Charge: If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 4) bludgeoning damage.
AC | Barding |
---|---|
12 | Leather |
13 | Studded leather |
14 | Ring mail |
15 | Scale mail |
16 | Chain mail |
17 | Splint |
18 | Plate |