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MM1

Elephant CR: 4

Huge beast, unaligned
Armor Class: 12
Hit Points: 76 (8d12 + 24)
Speed: 40 ft

STR

22 +6

DEX

9 -1

CON

17 +3

INT

3 -4

WIS

11 +0

CHA

6 -2

Senses: Passive Perception 10
Languages: None
Challenge Rating: 4 ( 1,100 XP)

Trampling Charge: If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (3d8 + 6) piercing damage. Stomp: Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: (3d10 + 6) bludgeoning damage.

Huge beast of the Savannah
Can be mounted
Carrying Capacity: 1,320 lb.

Created by

Ezrageric.

Statblock Type

Monster

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