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Volo's Guide to Monsters (5e)

Bard CR: 2

Small to Medium humanoid, any alignment
Armor Class: 15 (Chain Shirt)
Hit Points: 44 (8d8 + 8) 8d8+8
Speed: 30 ft

STR

11 +0

DEX

14 +2

CON

12 +1

INT

10 +0

WIS

13 +1

CHA

14 +2

Saving Throws: Dexterity +4, Wisdom +3
Skills: Acrobatics +4, Perception +5, Performance +6
Senses: Passive Perception 15
Languages: Common, & any one language
Challenge Rating: 2 ( 450 XP)
Proficiency Bonus: +2

Spellcasting. The bard is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following bard spells prepared:

  • Cantrips (at will): Friends, Mage Hand, Vicious Mockery
  • 1st level (4 slots): Charm Person, Healing Word, Heroism, Sleep, Thunderwave
  • 2nd level (3 slots): Invisibility, Shatter


  • Song of Rest. The bard can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d6 hit points if it spends any Hit Dice to regain hit points at the end of that rest. The bard can confer this benefit on itself as well.

    Actions

    Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

    Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

    Bonus Actions

    Taunt (2/Day). The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, & saving throws until the start of the bard's next turn.

    Suggested Environments

    Any Climate; Any Terrain


    Created by

    Baron_Imperious2.

    Statblock Type

    Monster

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